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UE4-欢迎界面教程翻译

UE4学习之路 小雨 616次浏览 已收录 0个评论

Welcome to the Unreal Editor
欢迎来到虚幻编辑器
———————-(本翻译内容大多是本人用机器翻译,有许多不准确地方,仅供参考)

this tutorial points out each of the key interface elements for the unreal editor.
本教程指出了虚幻编辑器中的每一个重要的界面元素。

the tools in the editor are made up of multiple panels
编辑器中的工具是由多个面板组成的
they can be moved around,docked ,closed,etc.to create custom layouts.
他们可以四处移动,停靠,关闭等,以创建自定义布局。

if you ever hide something you need,all panels are accessible from the window menu.
如果你有什么需要,所有的面板都可以从窗口菜单中访问。

the level editor is the hub of unreal editor.
关卡编辑器是虚幻编辑器的枢纽。
this your world-building tool – you create levels,place and modify actors,test your

levels,etc.
这是您的世界建筑工具-您创建的水平,地方和修改的演员,测试你的水平,等等。

in the center of the screen is the main 3d viewport
在屏幕的中心是主要的三维视图

the most common way to navigate the viewport is by clicking and holding the right

mouse button and using the w,a,s and d keys to fly around.
在导航视口中最常见的方式是通过点击并按住鼠标右键使用W,A,S,D键绕飞。

these buttons select the various tools to manipulate actors, in your levels.
这些按钮选择各种工具来操纵演员,在你的关卡。

you can move,rotate,and scale them.
你可以移动,旋转和缩放。
also each of these tools can be set to snap at intervals
另外,每一个工具都可以设置为单元间隔
and set to local space or world space.
并设置为本地空间或世界空间。

these buttons change the way the viewport renders.
这些按钮改变视口渲染。
you can have the viewport show or hide types of actors,
你可以在视口中显示或隐藏类型的演员,
change which render buffer is shown,
显示缓冲区的变化,
enable wire frame,disable lighting,and more.
启动框架,禁用照明,和更多。

the modes panel contains a selection of various tool modes for the editor.
模板包含编辑器的各种工具模型的选择。

these change the primary behavior of the level editor for a specialized task,
这些改变为一个专门的任务关卡编辑器的基本行为,
such as placing new items into the world,
如将新产品走向世界,
creating geometry and volumes,
创建几何体和体积
painting on meshes, generating foliage,and sculpting landscapes.
画网格,生成的叶子,和雕塑景观。

the content browser is the primary area for creating,importing,organizing,viewing,
内容浏览器是创建、导入、组织、查看
and modifying content assets within unreal editor.
和修改内容资产在虚幻编辑器中的主要区域。

it also provides the ability to manage content folders
and perform other useful operations
on assets,
such as renaming,moving,copying,and viewing references.
它还提供管理内容文件夹的能力
并执行其他有用的操作
资产,
如重命名,移动,复制,和查看参考。

the content browser can search for and interact with all assets
in the game project.
内容浏览器可以搜索和交互的所有资产
在游戏项目。

the details panel contains information,utilities,and functions specific to the

current selection.
详细信息面板包含了信息,实用程序和特定于当前选择的功能。

it contains transform edit boxes for moving,rotating,and scaling actors,
displays all of the editable properties for the selected actors,
and provides quick access to additional editing functionality
depending on the types of actors selected in the viewport.
它包含变换编辑框移动,旋转,缩放演员,显示所有的可编辑属性选定的演员,和提供快速访问

额外的编辑功能取决于选定的演员在视口中的类型。

the scene outliner panel displays all of the actors within the scene in a

hierarchical tree view.
现场大纲面板显示所有的演员在场景中的分层树视图。
actors can be selected and modified directly from the scene outliner.
演员可以选择和修改直接从现场大纲。

you can also use the column selector drop down menu to display an extra column that

shows levels,layers,or id names.
您还可以使用列选择器下拉菜单显示一个额外的列,显示水平,层,或标识名称。

the toolbar provides quick access to commonly used tools and operations.
工具栏提供了快速访问常用的工具和操作。

the menu bar is similar to the menu bar found in many computer applications;
it procides access to general tools and commands that are used when working with

levels int the editor.
菜单栏与许多计算机应用程序中的菜单栏相似;
它提供访问通用工具和命令,当使用工作在编辑水平。

this subsection on the far right of the menu bar has an input field for searching the

editor.
这个分段的菜单栏有一个输入字段,用于搜索编辑器。

if you need more information at any time,
interface elements(icons,buttons,tabs,menu entries,etc…)
have Enhanced Tooltips
that can be accessed by holding ctrl + alt while moving the mouse cursor over most

interface elements.
如果你需要更多的信息在任何时间,
界面元素(图标、按钮、标签、菜单项等)
具有增强的工具提示
可以按CTRL + ALT同时移动鼠标光标在大部分界面元素的访问。

try this now:
hold ctrl + alt and move the mouse cursor over the “rotate tool” button.
现在尝试:
按住Ctrl + Alt和鼠标光标移到“旋转工具”按钮。

this finishes the unreal editor interface walkthrough.
到这就完成了 虚幻引擎的演示。

clicking the home button will take you to the main tutorial interface.
点击主页按钮将带你到主界面。

feature packs are a quick and easy way to insert new functionality add/or assets to

existing projects.
功能包是一个快速和容易的方式来插入新的功能添加/或现有项目的资产。


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